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<h1>Pawn</h1>

<p>
	Pawn calculates scores for items to help you easily find upgrades for your 
	gear.&nbsp; 
	It&#39;s completely customizable, and applicable to any class and situation: 
	for example, it can help you 
	decide whether to equip the ring with a higher item level but one stat you 
	don&#39;t want (say, strength for shamans), or the ring with the lower item 
	level but all good stats.&nbsp; It&#39;s that level of customization that makes 
	it very different from more general mods like GearScore and more specialized 
	mods like TankPoints.</p>
<p>
	Pawn can be used by new players right off the bat without needing to change 
	any options, or by advanced players who plan out their gear upgrades, 
	build Excel spreadsheets, install Rawr, and read Elitist Jerks.</p>
<p>
	I welcome your feedback—see the Notes section.</p>
<h2>
	Installing Pawn</h2>
<p>
	Pawn is installed like pretty much every other World of Warcraft mod on the 
	planet.&nbsp; Extract the contents of the zip file to World of Warcraft&#39;s AddOns folder, 
	generally located in one of these locations:</p>
<p class="codeblock">
	<code>C:\Users\Public\Games\World of Warcraft\Interface\AddOns</code><br />
	<code>C:\Program Files\World of Warcraft\Interface\AddOns</code><br />
	<code>C:\Program Files (x86)\World of Warcraft\Interface\AddOns</code>
</p>
<h2>How Pawn works</h2>
<p><strong>Note: </strong>Newer versions of Pawn don&#39;t show item values by 
default, which makes a lot of this section inaccurate now.&nbsp; I&#39;ll get around 
to updating this thing sometime!&nbsp; To make Pawn behave like it&#39;s described 
here, choose the &quot;Show scale values and upgrade %&quot; option on the Pawn Options 
tab.</p>
<p>Pawn works by reading the tooltips for items in-game, and annotating them 
with some useful information, based on your personal preferences.&nbsp; Let&#39;s 
say that you&#39;re a shaman, and someone links the once-popular Molten Core tank shield Drillborer Disk in trade chat.&nbsp; With Pawn installed and set up, you might 
see the following when clicking that link:</p>
<div class="loot" style="margin-left: 1em;">
	<div class="itemname purple">Drillborer Disk</div>
	<div>Binds when picked up</div>
	<div>Off Hand&nbsp;&nbsp;&nbsp;&nbsp; Shield</div>
	<div>2195 Armor</div>
	<div>+10 Stamina</div>
	<div class="green">Equip: When struck in combat inflicts 3 Arcane damage to the attacker.&nbsp; 
		<span class="pawnblue">(?)</span></div>
	<div class="green">Equip: Increases your parry rating by 10.</div>
	<div>&nbsp;</div>
	<div class="pawnblue">Healing: 31</div>
	<div class="pawnblue">PvP: 292</div>
	<div class="pawnblue">(?) Special effects were not included in the value.</div>
</div>
<p>There are a couple differences between a Pawn-enhanced item tooltip and the 
normal one.&nbsp; The most obvious is the set of numbers at the bottom.&nbsp; 
I&#39;ve set up Pawn to calculate two different values for each item I come across: 
one for my healing gear set, and one for my PvP gear set.&nbsp; 
When I&#39;m healing in raids, I don&#39;t care too much about my armor, or my block 
stats.&nbsp; So, this tank shield isn&#39;t very useful to me; it got a rating of 31 
points.&nbsp; In contrast, in PVP and solo combat, I care a lot more about armor—maybe 
someday it will help me manage to get a spell off versus a rogue before I die.&nbsp; The value of this shield 
to me in a PVP situation is considerably higher: 292 points.&nbsp; (That said, 
it is of course fairly terrible for shamans in both PvE and PvP.)</p>
<p>What are these points?&nbsp; They&#39;re exactly what I like them to be.&nbsp; 
Pawn lets you set up arbitrary valuation &quot;scales&quot; for every item you come across.&nbsp; 
For each scale, you get to assign a point value to each of a wide variety of stats.&nbsp; Pawn 
will then analyze the item for you, and quickly come up with a number score 
based on the criteria that you&#39;ve set up.&nbsp; Without having to configure 
anything, Pawn includes values appropriate for your class from Wowhead, so it&#39;s 
possible you may never need to configure anything else.</p>
<p>Not every possible property of an item can be given a value.&nbsp; For 
example, the Drillborer Disk reflects 3 arcane damage to each enemy who hits the 
shield.&nbsp; This isn&#39;t a common property for items in World of Warcraft to 
have, and Pawn doesn&#39;t know how to value that special effect.&nbsp; It tells you 
this by adding a special (?) icon to that effect on the tooltip, and then adding a helpful message 
to the bottom.&nbsp; When making the decision of whether or not to use Drillborer Disk, you&#39;ll need to keep that in mind; if you find another PvP 
shield that also gets a rating of about 292 points, then you should choose 
Drillborer, because it has an extra effect that wasn&#39;t taken into account for the 
rating.</p>
<p>Let&#39;s get started.&nbsp; First, log into your character, making sure that the 
Pawn mod is enabled.&nbsp; Once you log in, start hovering over items in 
your inventory, or click links in the trade channel.&nbsp; When you hover over things like herbs and ores and quest 
items, you&#39;ll notice that the tooltip doesn&#39;t look any different than it used 
to; that&#39;s because those items don&#39;t have stats.&nbsp; When you hover over 
equipment that you&#39;re wearing, though, you should see new lines at the bottom 
that list your class and spec.&nbsp; Without any input from you, Pawn is 
assigning a score to every item in your inventory, using stat weights from 
Wowhead appropriate for your class.&nbsp; For example, if you&#39;re a shaman, Pawn 
will enable elemental, enhancement, and resto PvE scales for your items.&nbsp; 
If you see two gloves with a higher resto score, then the one with the higher 
score is most likely the best item for that spec.&nbsp; The other item might, 
however, have a higher score according to the enhancement scale.&nbsp; Each 
scale is independent, because each item is better for different things.</p>
<p>For items with gems or enchantments, you may see two numbers.&nbsp; The 
second one is the &quot;base value&quot; for an item, which ignores enchantments and which 
gems you have in it.&nbsp; Use the base values to see if an item is an upgrade 
for you.</p>
<p>It&#39;s quite possible to use Pawn right &quot;out of the box,&quot; but you 
may want to customize its behavior after you try it out for a while.&nbsp; 
So, without further ado, let&#39;s talk about customizing Pawn.</p>
<h2 id="ScaleTags">Scales</h2>
<p>Each of your characters has a unique set of options for Pawn, and can have 
any number of valuation scales, which often (but not always) represent 
different sets of gear or situations you find your character in, or different 
talent specs.&nbsp; A 
valuation scale has two things: a name, such as &quot;Pawn value&quot;, and a list of 
stats and how many points each stat is worth.</p>
<p>The first 
thing you&#39;ll need to do is decide what you&#39;ll do with Pawn.&nbsp; Many 
people can be perfectly happy just using the scales from Wowhead that come with 
Pawn, and not need to customize a thing.&nbsp; But, you can customize Pawn to do 
much more.&nbsp; You can make your own personal version of the Wowhead scales 
with slightly tweaked stat values, import scale values from Rawr, or even create 
a completely new scale:</p>
<ul>
	<li>One possibility is just having Pawn calculate the total attack power 
	that an item will give you.&nbsp; A feral druid in cat form gets two points 
	of attack power per point of strength, one point of attack power per point 
	of agility, one point of attack power per point of attack power on the item 
	(of course), and no benefit from ranged attack power.&nbsp; This druid could 
	set up a scale called &quot;attack power&quot; that adds those numbers up 
	automatically: Strength = 2, Agility = 1, Attack power = 1, and Feral AP = 1.</li>
	<li>Many people have a set of resistance gear, but deciding between an 
	item that has 15 resistance and another that has 10 resistance but 
	also a bunch of nice stats can be hard.&nbsp; You can set up a scale that helps 
	you decide whether those extra few points of resistance are worth 
	sacrificing all of those stats.</li>
</ul>
<p>Or, maybe, someone has already shared a <strong>Pawn scale tag</strong> with you, so that you 
can use a scale that they created or found themselves.</p>
<h2>Pawn Scale Tags</h2>
<p>Scale tags are a handy way that you can share your Pawn scales with other 
people, similar to how you can share talent specs with others just by giving 
them a link to the WoW talent calculator.&nbsp; A sample scale tag looks like 
this:</p>
<p class="codeblock">
	( Pawn: v1: &quot;Healer stats&quot;: Intellect=1, Spirit=1 )</p>
	<p>Generally, they&#39;re considerably longer than that, but the overall format 
	is still the same.&nbsp; A scale tag includes the parentheses ( ) on the 
	ends and everything in-between.</p>
<p>It&#39;s possible to use Pawn along with scale tags that other people have 
created and never have to do any custom calculations or work yourself.&nbsp; 
Here&#39;s how you can use scale tags to share Pawn scales.</p>
<h3>Adding a Pawn scale that someone shared with you</h3>
<p>You can easily add Pawn scales that someone else shared with you on a website as a scale 
tag to your own copy of Pawn.&nbsp; Highlight the entire scale tab, including 
the parentheses ( ), and then press Ctrl+C to copy it to the clipboard.&nbsp; 
Then, switch to WoW.&nbsp; To access the Pawn configuration UI, open 
your character sheet and inventory (the <b>C</b> key) and click the Pawn button 
in the lower-right corner.&nbsp; Or, type the following slash command:</p>
<p class="codeblock">
	<code>/pawn</code></p>
<p>Click the <strong>Scale</strong> tab on this window, and then click <b>Import</b>.&nbsp; A window will appear where you can paste the entire scale tag that you got 
from someone else.&nbsp; Press Ctrl+V to paste a scale tag from the clipboard 
into this window.&nbsp; Once you&#39;re done, click OK, and that scale will be added 
to your copy of Pawn.</p>
<ul>
	<li>You can&#39;t import a scale tag if the scale has the exact same name as a 
	scale you already have.&nbsp; For example, if you have a scale named &quot;Pawn 
	value&quot;, you can&#39;t import a new scale tag named &quot;Pawn value&quot;.</li>
	<li>Make sure that 
	you get the whole scale tag, including the &quot;(&quot; at the beginning and the &quot;)&quot; 
	at the end, or it won&#39;t work.</li>
</ul>
<h4>Using Rawr</h4>
<p>The popular program Rawr can generate highly-customized Pawn scales for you, 
ready for import.&nbsp; Open Rawr, load your character, and then find the
<strong>Slot</strong> dropdown in the <strong>Comparisons</strong> tab on the 
right.&nbsp;&nbsp; Click it and select <strong>Relative stat values</strong>.&nbsp; 
Then, click the <strong>Export</strong> dropdown in the upper-right and click
<strong>Copy Pawn string to clipboard</strong>.&nbsp; You can then use the 
normal Import feature to add this scale to Pawn.&nbsp; (Unfortunately, all 
scales that Rawr produces will be called &quot;Rawr&quot;, so if you use Rawr for more 
than one class or spec, you&#39;ll need to rename the scale yourself.)</p>
<h3>Sharing a Pawn scale with others</h3>
<p>You can share one of your Pawn scales with 
others by exporting it from the Scale tab of the Pawn configuration UI.&nbsp; From here, choose the scale that you want to export (if you have more than 
one) from the <strong>Select a scale</strong> list, and then click <b>Export</b>.&nbsp; A window will appear containing your entire scale tag, but most of it will be 
scrolled off to the left where you can&#39;t see it.&nbsp; Press <b>Ctrl+C</b> to copy the 
scale tag to your clipboard.&nbsp; Then, switch to your web browser or an 
instant message window, or wherever you&#39;d like to share your Pawn scale, and 
press <b>Ctrl+V</b> to paste the tag to that window.</p>
<h3>Finding more Pawn scales</h3>
<p>You can find more Pawn scales on the unofficial <a href="http://pawnmod.trenchrats.com/index.php" target="_blank">
Pawn Scales Resources Forum</a>.&nbsp; Or, try the Pawn page at
<a target="_blank" href="http://www.curse.com/downloads/details/8214/">Curse</a>.&nbsp; 
Or, build your own scale using the Wowhead stat weights as a starting point: 
just click <strong>Copy</strong> on the <strong>Scale</strong> tab to get 
started.</p>
<h2>Setting up a custom Pawn scale for one of your characters</h2>
<p>You can customize your Pawn scale in the Pawn configuration UI.&nbsp; To show 
it, click the Pawn button in the lower-right corner of the character inventory 
window (the <b>C</b> key).</p>
<p>Nobody thinks all 
statistics are created equal.&nbsp; Warrior tanks don&#39;t care about intellect and 
spirit.&nbsp; Priests don&#39;t care about strength.&nbsp; You can customize Pawn to 
only look at the stats that you care about.&nbsp; Let&#39;s do it now.</p>
<p>The Pawn configuration UI has everything you need to make changes to your 
scale, as well as import scales from other people, export them so you can share 
yours with others, and create multiple new scales for different situations.&nbsp; 
Right now, the &quot;Pawn value&quot; scale is selected and ready to be modified.</p>
<p>On the left, you see a long list of all of the different item stats that Pawn 
understands.&nbsp; They&#39;re grouped into categories—the primary stats like 
Stamina and Intellect are at the top, weapon stats are another section, 
spell-related state are another, sockets for gems are another, and so on.&nbsp; 
The default Pawn value scale that was created for you has a value for almost 
every stat.</p>
<p>So, let&#39;s make some changes.&nbsp; Let&#39;s start with a new default scale 
and delete the stats that we don&#39;t care 
about.&nbsp; Go to the <strong>Scale </strong>tab and click <strong>Empty</strong> 
and give it a name to create a new one.&nbsp; Now you&#39;re on the <strong>Values</strong> 
tab and can customize the numbers.&nbsp; If you&#39;re a melee class, you can get rid of intellect and spirit.&nbsp; 
To do this, click on Intellect in the list on the left (it&#39;s near the top).&nbsp; 
When you click on a stat, you see a little description about the stat to the 
right (there&#39;s not much to say about intellect), and a box where you can type a 
new value.&nbsp; To get rid of intellect, either delete the number from the box, 
replace it with 0, or just click <strong>Remove</strong>.&nbsp; Then, choose spirit from the list and delete it too.&nbsp; 
You can delete any stats you don&#39;t care about, and you can change the value of 
any stat in the list.&nbsp; (If you find yourself removing a lot of stats, you 
can also create a new empty scale and start from scratch.&nbsp; That would 
probably be easier than deleting everything individually.&nbsp; The downside is 
that you don&#39;t get to see the starting values we suggested for each stat.)</p>
<p>Cool.&nbsp; You don&#39;t have to do anything complicated just yet; that should 
be fine.&nbsp; Your changes will take effect immediately; you can hover over new 
items or click links in trade chat and you&#39;ll see updated values based on your 
newly-modified scale.&nbsp; Once you have thing set up the way you like them, 
Pawn will be customized to exactly what you care about in items.</p>
<p>If you ever manage to really screw things up, you can click Delete to delete 
the scale you&#39;re working on, and then click New default to create a new scale 
from the defaults.&nbsp; If you name it &quot;Pawn value&quot; you&#39;ll be right back where 
you started.</p>
<h3>Setting up a second Pawn scale</h3>
<p>You aren&#39;t limited to just one scale or a few; you can set up as many 
as you like.&nbsp; To do this, go to the Scale tab on the Pawn configuration UI and click
<b>
Empty</b> to start a new scale with no values for any stat, or <b>Defaults</b> to start a new scale using the defaults as a starting point.&nbsp; 
When you have two different scales, Pawn will show two numbers on each item you 
hover over or click in chat.&nbsp; You can have any number of scales; just 
choose the one that you want to work on in the configuration UI before you start 
making changes to the stats.</p>
<h2>Comparing items</h2>
<p>You can use Pawn to easily compare two items.&nbsp; Open the Pawn UI and 
click the <strong>Compare</strong> tab.&nbsp; Then, place an equippable item 
from your inventory in the empty box in the upper-right corner.&nbsp; Once you 
do this, Pawn will automatically fill in the slot on the left with whichever 
item you currently have equipped in that slot.&nbsp; (For example, if you put a 
cloak in the right slot, Pawn will automatically put your currently equipped 
cloak in the left slot.)&nbsp; In the case of trinkets and rings, you can switch 
between both equipped items using buttons in the lower-left corner.</p>
<p>The Compare tab shows you a breakdown of the two items by stats, and makes it 
easy to tell which item is better by showing the total Pawn value for each item, 
and highlighting the item with the higher value.&nbsp; Only stats in the 
currently selected scale appear in the stat breakdown, so if you&#39;re viewing two 
DPS axes but have a frost mage scale selected, the stat list will be pretty 
empty since your frost mage probably doesn&#39;t care about agility and expertise.</p>
<p>The Compare tab always compares the base versions of items, ignoring 
currently socketed gems and enchantments.&nbsp; (Items with empty sockets will 
get points based on the gem that Pawn suggests putting in those sockets.)</p>
<h4>Comparing an item that just dropped to what you currently have</h4>
<p>If you&#39;re deciding whether to roll or bid on an item, you can&#39;t pick it up 
and put it in a slot in the Compare tab, but you can still easily compare it to 
what you already have.&nbsp; Just right-click on an item&#39;s icon in the roll 
window to put it into the Compare tab.&nbsp; Or, if the item was linked in trade 
chat, click on the link to open the item link, and then right-click on the 
window (tooltip) that appears.</p>
<h4>Comparing items in AtlasLoot and other mods without clicking</h4>
<p>You can also compare items without having to click on them, which is useful 
for items you see in mods such as AtlasLoot.&nbsp; To do this, you&#39;ll need to 
set up key bindings to <strong>Compare left item</strong> and <strong>Compare 
right item</strong> in the Key Bindings window.&nbsp; Pawn will try to bind the
<strong>[</strong> and <strong>]</strong> (left bracket and right bracket) keys 
to those commands if those keys aren&#39;t already bound to something else, but you 
can customize the key bindings to whatever you want.</p>
<p>Once you have key bindings set up, hover over the left item and press the 
Compare left item key <strong>[</strong>, and then hover over the right item and 
press the Compare right item key <strong>]</strong>.&nbsp; (This doesn&#39;t work on &quot;unsafe&quot; 
items with a red border in AtlasLoot.)</p>
<ul>
	<li>You can use Compare right item to evaluate an item upgrade that drops 
	from the boss you&#39;re about to kill.&nbsp; Pawn will automatically fill in 
	the left item with whatever you have equipped.</li>
	<li>You can use both Compare left item and Compare right item to see the 
	stat difference between two different badge rewards or the current PVP 
	season&#39;s Pendant of Dominance and Pendant of Subjugation.</li>
</ul>
<h2>Notes</h2>
<p>Well, hopefully that&#39;s enough to get you started.&nbsp; If you&#39;re interested 
in customizing Pawn further, check out the <b>Options</b> tab of the Pawn UI, 
and rest of this document.</p>
<h3>Contacting the author</h3>
<p>I&#39;m interested in knowing what you think of Pawn, and what you use 
it for.&nbsp; Bug reports and suggestions are cool too.&nbsp; The best way to contact me is through
<a href="http://www.facebook.com/vgermods" target="_blank">Facebook</a> or on the
<a href="http://www.curse.com/downloads/details/8214/" target="_blank">Pawn page at Curse</a>, 
which I check daily.&nbsp; You can also contact me through in-game mail: Vger on Azjol-Nerub (US), Horde.&nbsp; 
(Just make sure that you keep a character on 
my server and check your mail, or I can&#39;t respond!)&nbsp; Also, check out my
<a target="_blank" href="http://www.vgermods.com/">official site</a>, where you 
can find links to all of my mods.</p>
<h3>Reporting bugs</h3>
<p>When reporting bugs, it&#39;s helpful to be as specific as possible.&nbsp; Does 
the problem always happen for you, or just sometimes?&nbsp; Can you think of any 
mods that you&#39;re running that might be related?&nbsp; Does the problem still 
occur if you disable all your mods except Pawn?&nbsp; What item 
does it happen on?</p>
<p>WoW now hides interface error information from you by default.&nbsp; Reenabling it 
in Interface Options would 
be helpful; the error text includes useful information about where the error 
occurred.  Any information you can provide to help Vger track down the bug is great.</p>
<p>Please remember that Pawn is language-specific.&nbsp; The official English 
version of Pawn only works on the English version of World of Warcraft.&nbsp; 
The non-English versions are maintained by other people.</p>
<h3>Slash command</h3>
<p>You can also open Pawn by typing <strong>/pawn</strong> into a chat box.</p>
<h3>Key bindings</h3>
<p>In addition to the options in the Pawn UI, you can also set a key binding to 
open and close the Pawn UI.&nbsp; Look for it in the list of key bindings under 
&quot;Pawn.&quot;</p>
<h3>Making a backup</h3>
<p>You can back up all of your custom scales.&nbsp; Just type <strong>/pawn 
backup</strong> in the chat box, and a window will appear.&nbsp; Press Ctrl+C to 
copy its contents to the clipboard.&nbsp; Then, create or open a file on your 
computer where you&#39;d like to save the backup, and press Ctrl+V to paste your 
scales to that file.&nbsp; Save the file, and now you have a backup of all of 
your custom scales in case you accidentally delete them, or just want to share 
them all with someone else.</p>
<p><strong>Note:</strong> The scale Import feature only lets you import a single 
scale at a time, so to restore your scales from this backup you&#39;ll have to copy 
and paste them one-by-one.</p>
<p>You can also back up your SavedVariables file.&nbsp; Open your World of 
Warcraft folder, and then in that location there is a folder named WTF.&nbsp; 
Open it, and then the folder inside it with your account name, and then the 
SavedVariables folder.&nbsp; Look for the file named &quot;Pawn.lua&quot; and save a copy 
of that file to a safe location.</p>
<h3>The Wowhead scales</h3>
<p>The Wowhead stat weights are used with permission.&nbsp; If you have feedback 
on the scale values, please direct it to the appropriate
<a href="Wowhead%20Theorycrafting%20forum" target="_blank">Wowhead 
Theorycrafting forum</a> threads.</p>
<h4>Hiding</h4>
<p>It&#39;s easy to hide any of the Wowhead scales that you don&#39;t like from your 
tooltips.&nbsp; Just select a scale from the list and then uncheck <b>Show in 
tooltips</b>.</p>
<p>If you want to hide all Wowhead scales on all of your characters and have 
them not even show up in the list of scales, you can delete the file Wowhead.lua 
that comes with Pawn.</p>
<h4>Resetting</h4>
<p>It&#39;s possible to customize the colors of the Wowhead scales.&nbsp; If you&#39;d 
like to undo any changes you&#39;ve made to the Wowhead scales, you can execute 
these two commands at a chat window:</p>
<p class="codeblock">/script PawnResetProviderScales()<br />
/reload</p>
<h3>Developers</h3>
<p>If you have a World of Warcraft mod that you&#39;d like to integrate with Pawn, 
please consider getting in touch with me.&nbsp; I may have suggestions that will 
make your life easier.&nbsp; I&#39;ve also made it possible for other developers to 
create their own &quot;scale providers&quot; that can feed stat weights into Pawn just 
like the Wowhead scales.&nbsp; If you&#39;d like to create your own scale provider, 
take a look at Wowhead.lua, and contact me if you have any questions, or 
suggestions on ways that Pawn could be improved to work with your mod better.&nbsp; 
(I can&#39;t, of course, guarantee that I&#39;ll make changes, but I might be able to 
help.)</p>
<h2>Item valuation notes</h2>
<p>Here are some notes that may help you while you&#39;re setting up your Pawn 
scales.</p>
<h3>Gems and socket bonuses</h3>
<p>
Pawn assumes that you'll fill in any item that has sockets with the gems that will maximize
that item's value, whether it's using the best gems of the correct colors to get the socket bonus,
or gems of all one color and ignoring the socket bonus.  By default, Pawn will automatically assign
a value to sockets for you, and will update those values as you change your scale.  If you prefer,
however, you can change the values assigned to sockets the same way you can change the values
of any stats.
</p>
<p>
If you open the item socketing window, you'll notice that Pawn will add its suggestions on which
gems to use to maximize the value of the item.  If you socket the item with exactly those gems,
the value won't change.  If you use better gems, the value will go up, and if you use worse gems,
the value will go down.  You can see a full listing of which gems Pawn suggests for each of your
scales on the Gems tab of the Pawn UI.
</p>
<p>
Socket values in your scales only apply to the base version of an item.&nbsp; 
No points are awarded for empty sockets in the current version of an item.&nbsp; 
(You should gem your items and not be such a scrub!)&nbsp; So, for socketed 
items, the current value for the item will be <em>lower </em>than the base value.&nbsp; This makes it easy to compare socketed items with non-socketed items 
based on their <em>potential</em> stats—just always
compare the base values of the two items.  The Compare tab already does that for you.
</p>
<p>
Meta gems are also special, since they contain both stats and a secondary effect.  You can assign a
value to both parts individually, though by default Pawn will automatically pick a value for the stats
portion of the gem for you.
</p>
<p>By default, Pawn assumes that you'll use rare-quality (blue) level 80 gems.&nbsp; 
You can change this for each of your scales individually on the Gems tab.&nbsp; The following
table shows how many stats the gems of each "tier" have.</p>
<table>
	<tr>
		<td colspan="2"><i>Gems at level 70</i></td>
	</tr>
	<tr>
		<td><b>Gem quality</b></td>
		<td><b>Number of base stats</b></td>
	</tr>
	<tr>
		<td>White (vendor)</td>
		<td>4</td>
	</tr>
	<tr>
		<td>Green (crafted)</td>
		<td>6</td>
	</tr>
	<tr>
		<td>Blue (crafted)</td>
		<td>8</td>
	</tr>
	<tr>
		<td>Epic (BoP heroic)</td>
		<td>9</td>
	</tr>
	<tr>
		<td>Epic (raid crafted)</td>
		<td>10</td>
	</tr>
	<tr>
		<td>Epic (BoP JC-only crafted)</td>
		<td>12</td>
	</tr>
</table>
<br />
<table>
	<tr>
		<td colspan="2"><i>Gems at level </i>80</td>
	</tr>
	<tr>
		<td><b>Gem quality</b></td>
		<td><b>Number of base stats</b></td>
	</tr>
	<tr>
		<td>Green (crafted)</td>
		<td>12</td>
	</tr>
	<tr>
		<td>Green (perfect crafted)</td>
		<td>14</td>
	</tr>
	<tr>
		<td>Blue (crafted)</td>
		<td>16</td>
	</tr>
	<tr>
		<td>Epic (crafted)</td>
		<td>20</td>
	</tr>
	<tr>
		<td>Epic (BoP JC-only crafted)</td>
		<td>34</td>
	</tr>
</table>
<br />
<table>
	<tr>
		<td colspan="2"><i>Gems at level </i>85</td>
	</tr>
	<tr>
		<td><b>Gem quality</b></td>
		<td><b>Number of base stats</b></td>
	</tr>
	<tr>
		<td>Green (crafted)</td>
		<td>30</td>
	</tr>
	<tr>
		<td>Blue (crafted)</td>
		<td>40</td>
	</tr>
	<tr>
		<td>Epic (BoP JC-only crafted)</td>
		<td>67</td>
	</tr>
	<tr>
		<td>Blue (BoP Engineer crafted)</td>
		<td>208</td>
	</tr>
</table>

<h3>Resistances</h3>
<p>For resistances, there&#39;s an &quot;all resistances&quot; stat and individual resistances.&nbsp; The +3 All Resistances cloak 
	enchantment would add three points of &quot;all resistances&quot; to the cloak, but no points 
	of &quot;fire resistance.&quot;&nbsp; If you&#39;re putting together a scale for fire resistance, 
	give points to both &quot;all resistances&quot; and &quot;fire resistances.&quot;</p>
<h3>Weapon speed</h3>
<p>Weapon speed can work a little differently than the other stats.&nbsp; Some 
people value weapon speed based on how much faster or slower a weapon is than a 
particular speed.&nbsp; The &quot;speed baseline&quot; stat (which isn&#39;t really a stat, 
per se) lets you choose this baseline speed, instead of 0, which is the speed 
baseline if you don&#39;t pick a different one.&nbsp; For example, to give an item 1 
point for every tenth of a second slower than 2.9 seconds per swing (useful for, 
say, enhancement shamans), set speed to 10 (10 = 1 / 0.1) and speed baseline to 
2.9.&nbsp; If you value faster weapons, pick your preferred speed baseline and then set 
the value speed to be negative, because higher numbers for speed are bad for 
you.</p>
<p>Speed baseline shows up in the &quot;special weapon stats&quot; category.</p>
<h3>Special weapon stats</h3>
<p>If you want to value different types of weapons differently, don&#39;t use the 
regular DPS, minimum damage, maximum damage, and speed stats; instead, use the 
ones in the &quot;special weapon stats&quot; category at the end of the list.&nbsp; For 
example, if you&#39;re a hunter, you might value ranged DPS much higher than melee 
DPS, since most of your damage comes from ranged attacks.</p>
You won&#39;t want to use all of the weapon min damage, max damage, and DPS 
	stats all at once.<ul>
		<li>Do you care about top-end damage only?&nbsp; Use the max damage 
		stats.&nbsp; (max damage, 1H: max damage, Ranged: max damage, ...)</li>
		<li>Do you care about damage per second only?&nbsp; Use the DPS stats.&nbsp; 
		(DPS, 1H: DPS, Ranged: DPS, ...)</li>
		<li>Do you care about only melee weapons in general, but not which 
		hand?&nbsp; Use the Melee stats.&nbsp; (Melee: min damage, Melee: DPS, ...)</li>
		<li>Do you care about the top end damage of all melee weapons that fit 
		in your main hand?&nbsp; Use MH: max damage <i>and</i> 1H: max damage.</li>
		<li>If you use the specialized versions of stats, don&#39;t also use the 
		general ones.&nbsp; For example, if you use Melee: DPS, don&#39;t also use 
		DPS.&nbsp; 
		If you use Melee: min damage and/or Melee: max damage, you probably don&#39;t want 
		to also use Melee: DPS.</li>
		<li>The OH: DPS stat and other off hand-related stats do not take 
		into account the decreased damage and hit rate of off-hand weapons.&nbsp; 
		The information is, as always, pulled straight from the tooltip.</li>
		<li>If you care about average damage versus minimum and maximum damage, 
		take the value you would have assigned to average damage if it existed 
		as a stat, and add half to minimum damage and half to maximum damage.&nbsp; 
		For example, if you wanted to set Ranged: average damage to 10, but then found 
		out that Ranged: average damage doesn&#39;t exist, set Ranged: min 
		damage to 5 and Ranged: max damage to 5 instead.</li>
	</ul>
<h3>Armor</h3>
<p>Most classes and specs will want to assign a single value to armor value.&nbsp; 
However, feral druids and death knights have abilities and talents that multiply 
their armor by a certain percentage.&nbsp; These abilities only multiply armor 
found on cloth (including cloaks), leather, mail, and plate armor (&quot;base armor&quot;), and not weapons, 
trinkets, rings, necklaces, enchantments, and armor kits (&quot;bonus armor&quot;).&nbsp; These classes can value the 
two types of armor separately by giving values to the appropriate stats.&nbsp; 
If they do, they should not assign a value to the normal &quot;armor&quot; stat, or armor 
will be counted twice.</p>
<p>Please note that items that have bonus armor (in green text) will 
have the full armor value reported as base armor even though some is considered bonus 
armor by the game.&nbsp; There is currently no way for mods to know how much of that armor 
value is base and how much is bonus.</p>
<h3>Normalizing values (like Wowhead)</h3>
<p>With the &quot;Normalize values&quot; option disabled (the default), Pawn calculates values by multiplying each stat on 
an item by the value of that stat in each of your scales.&nbsp; If you enable 
this option, Pawn will take that number and divide it by the sum of <i>all</i> 
of the stat values in each of your scales.&nbsp; This helps to compensate for 
how some scales might use numbers that average out to about 1.0, and others use 
numbers in the tens.</p>
<p>For example, if your scale were ( Stamina = 1, Intellect = 2, 
		Crit rating = 1 ), then Wowhead would divide the item&#39;s total value by 4.&nbsp; 
		An item with 10 Stamina, 10 Intellect, and 20 Crit rating would have a value 
		of 50 with this option off, and 12.5 with this option on.</p>
<h3>Special effects (?)</h3>
<p>It&#39;s normal for certain special item effects to be listed with an icon (?).&nbsp; 
You need to decide how important that effect is to you yourself.&nbsp; For 
example, Pawn doesn&#39;t have a value for &quot;Equip: Increases the effect that healing 
and mana potions have on the wearer by 40%&quot; because only a few items do that.&nbsp; 
You&#39;ll need to decide how to adjust that item&#39;s value yourself, based on how 
much benefit you receive from that special effect.</p>
<h4>Set bonuses</h4>
<p>Set bonuses are completely ignored by Pawn, and they won't get the special 
effect icon.  You'll need
to take them into account when deciding between an item that would give you a set bonus
and an item that would not.</p>
	<h2>Mod support</h2>
<p>Have a favorite mod that doesn&#39;t seem to work with Pawn?&nbsp; Let me know.&nbsp; 
I may not be able to add support for your favorite, but I might be able to 
suggest a replacement, or update Pawn to work better in a future version for 
popular mods.</p>
<h3>Mods that have been tested and work with Pawn</h3>
<p>This is not a conclusive list.&nbsp; If any of these mods doesn&#39;t seem to be 
working with Pawn, please make sure that you have the latest version of both it 
and Pawn.</p>
<ul>
	<li>Ackis Recipe List</li>
	<li>AtlasLoot</li>
	<li>Armory</li>
	<li>CowTip</li>
	<li>EQCompare</li>
	<li>EquipCompare</li>
	<li>FuBar</li>
	<li>ItemSync</li>
	<li>Link Wrangler</li>
	<li>LootLink</li>
	<li>Mendeleev</li>
	<li>MobInfo-2</li>
	<li>MonkeyQuest</li>
	<li>MultiTips</li>
	<li>Outfitter</li>
	<li>RatingBuster</li>
	<li>Skinner</li>
	<li>Spyglass</li>
	<li>tdItemTip</li>
	<li>tekKompare</li>
	<li>TipTac</li>
</ul>
<h2>Known issues</h2>
<h3>Top issues in the latest version</h3>
<ul>
	<li>The Loot Upgrade Advisor is currently not showing up in all cases that 
	it should.&nbsp; However, even when it&#39;s not working, you can still hover 
	over the item&#39;s icon, and upgrades will still be appropriately marked in the 
	tooltip.&nbsp; Please don&#39;t pass on items that you need just because the 
	upgrade advisor didn&#39;t pop up.&nbsp; :)&nbsp; (I think that this is 
	occurring when the item that dropped is one that your character has never 
	seen before, and the server hasn&#39;t sent Pawn the stats for the item yet so 
	Pawn doesn&#39;t know that it&#39;s good.)</li>
	<li>The Quest Upgrade Advisor doesn&#39;t suggest any items (with an upgrade or 
	vendor icon) when one of the quest items is an item your character has never 
	seen before.&nbsp; (If you accept the quest and then check your quest log, 
	or close the quest window and reopen it, it can then suggest items.)</li>
	<li>The Quest Upgrade Advisor is not currently compatible with some quest 
	log addons, such as QuestGuru.</li>
	<li><em>For other known issues, see the </em>
	<a href="Version%20history.htm"><em>version history</em></a><em> document.</em></li>
</ul>
<h2>Updates</h2>
<h3>Version 1.5.7</h3>
<ul>
	<li>Upgrades that are less than half of a percent better than your current 
	gear will no longer be shown as upgrades.</li>
	<li>Fixed an annoying bug in 1.5.6 that was causing some people to get a lot 
	of errors (&quot;attempt to compare number with nil&quot;) and was causing upgrade 
	tracking features to not work properly for rings.</li>
	<li>Fixed a bug that would occur when hovering over the Pawn button on your character sheet
	if your computer hadn't downloaded information about your equipped items yet.</li>
	<li>Fixed an issue with a couple Nightstones being improperly suggested for 
	socketing.&nbsp; (Calculations involving those gems were still correct.)</li>
</ul>
<h3>Version 1.5.6</h3>
<ul>
	<li>I added back a &quot;Show both current and base values&quot; option since some 
	people just couldn&#39;t live without it.&nbsp; <i>(...you whiners. :)</i></li>
	<li>Pawn&#39;s now smarter about what it considers as upgrades for heirloom 
	items.&nbsp; Heirloom weapons currently scale from level 1 to 80, so when 
	you&#39;re level 1 to 79, Pawn won&#39;t consider other weapons to be upgrades, but 
	when you hit level 80 it will start suggesting upgrades again.&nbsp; 
	Heirloom chests currently scale from level 1 to 80 so Pawn will work 
	similarly, but they give an XP boost until you hit level 81, so Pawn won&#39;t 
	start suggesting upgrades for your chest until you hit level 81.&nbsp; Once 
	you hit the level cap (85 if you have Cataclysm) then it will ignore 
	heirloom-ness for purposes of tracking upgrades.</li>
	<li>Updated the Wowhead stat weights for all warrior specs, holy and protection paladin, marksman hunter, holy priest, elemental shaman, all mage specs, and balance and resto druid.</li>
</ul>
<h3>Version 1.5.5</h3>
<ul>
	<li>Added a new per-scale option (on by default) that causes Pawn to never 
	consider armor that your class doesn&#39;t specialize in as an upgrade after your 
	character hits level 50.&nbsp; (For example, with the option on, a holy 
	paladin wearing crappy quest green plate that sees the most awesome epic mail healing 
	pants <em>evar</em> will still not see that item as an upgrade since it 
	would break the +5% intellect bonus for wearing only plate.)&nbsp; To change 
	this option, go to the Values tab, choose a scale, scroll down to the list 
	or armor types and click one, and then check the option that appears.</li>
	<li>Added new options to disable each of the Pawn advisors (loot upgrade 
	advisor, quest upgrade advisor, socketing advisor, and reforging advisor) 
	individually.</li>
	<li>Added a new option to no longer color the borders of tooltips for items 
	that are upgrades.&nbsp; (This is useful if you also use TipTac or just 
	really don&#39;t like that feature.)</li>
	<li>Added proper support for items with prismatic sockets (which will no 
	longer appear in the UI as red sockets) and cogwheel sockets (which were 
	previously ignored).</li>
	<li>The best cogwheels for each of your scales will now be listed on the 
	Gems tab when you&#39;re on an engineer of level 81 or higher.</li>
	<li>Included a bunch of new patch-4.0-friendly scales from Wowhead.</li>
	<li>The &quot;show current item values&quot; and &quot;show base item values&quot; options are 
	now gone.&nbsp; Base values are always shown, and current values are never 
	shown.<ul>
		<li>Update: I added this feature back in version 1.5.6.</li>
	</ul>
	</li>
	<li>The Pawn UI now closes when you press the Escape key.</li>
	<li>Hovering over the Pawn button on your character sheet will now list both 
	the average item level of your gear as well as the &quot;epic item level&quot; that it 
	did in the past.&nbsp; Pawn&#39;s epic item level number factors item rarity 
	into the value; the average item level ignores the rarity of the item and 
	will yield numbers that are more comparable to the ones you see in-game, 
	such as the Looking for Dungeon interface.</li>
	<li>Fixed a bug where the socket values for Wowhead scales that aren&#39;t 
	visible on your character&#39;s tooltips (such as the ones for other classes) 
	were getting socket values calculated that were far too low.</li>
	<li>Fixed a bug where exported scales didn&#39;t include the quality of meta 
	gems to use.</li>
	<li>Fixed a bug where item recipes taught by a profession trainer would have 
	unnecessary (?) annotations.</li>
	<li>Fixed a minor display issue that occurred in the Loot Upgrade Advisor when a massive upgrade dropped 
	in a dungeon run.</li>
</ul>
<h3>Version 1.5.4</h3>
<ul>
	<li>The Quest Upgrade Advisor will now put a question mark (?) icon on 
	trinkets.</li>
	<li>You can now show and hide scales by shift-clicking on their name in the 
	scale list.&nbsp; (Maybe this will help all those people who can&#39;t seem to 
	find the &quot;show scale in tooltips&quot; checkbox...)</li>
	<li>Added support for the dodge rating on the new Cataclysm head enchantment for tanks.</li>
	<li>When you copy a built-in (Wowhead) scale, the built-in scale will now be 
	automatically hidden.</li>
	<li>Fixed a bug where if you right-click an NPC who has a quest with some 
	items you&#39;ve never seen before and some that you have, Pawn would sometimes 
	display incorrect upgrade/vendor information.&nbsp; (Unfortunately, this 
	happens a lot when leveling.)</li>
	<li>Fixed a bug where some reforged items were getting a few extra points in 
	their values for their reforging potential, which shouldn&#39;t happen since you 
	can&#39;t reforge an item a second time without restoring the original item 
	first.</li>
	<li>Updated stat weights from Wowhead for some rogue, death knight, and 
	shaman specs have been included.</li>
	<li>Added more detail to the &quot;Show item IDs&quot; option, which isn&#39;t too useful 
	to most people.</li>
</ul>
<h3>Version 1.5.3</h3>
<ul>
	<li>Fixed a nasty bug where sometimes hotkeyed spells and abilities would 
	stop working after using the reforging or item socketing UI.</li>
	<li>The Wowhead scales for rogues will now ignore upgrades for two-handed 
	weapons (which would just be fishing poles).</li>
</ul>
<h3>Version 1.5.2</h3>
<ul>
	<li>You can now set Pawn to hide upgrades for your one-handed weapon set and 
	your two-handed weapon on a per-scale basis.&nbsp; To change this setting, 
	go to the Values tab, select the scale you want to modify, and then find 
	either a one-handed or two-handed weapon in the list of weapon types, and 
	the new option will appear.&nbsp; (The option will not be visible for weapon 
	types that you cannot equip, such as daggers for paladins.)<ul>
		<li>For example, even though paladin tanks can use two-handed weapons, a 
		two-handed weapon is never an &quot;upgrade&quot; for a paladin tanking set, so 
		you can turn off upgrade notifications for them.&nbsp; Similarly, 
		retribution paladins can use one-handed weapons, but they are never 
		upgrades.</li>
	</ul>
	</li>
	<li>The amount by which you can increase an item&#39;s score through reforging 
	is now shown on the Compare tab as &quot;Reforge potential,&quot; and is now 
	automatically added to the score of an item.<ul>
		<li>This is consistent with how Pawn treats empty sockets—the assumption 
		is that if you care about the item you will gem and reforge it properly.</li>
	</ul>
	</li>
	<li>Added a new stat, &quot;Off-hand frill,&quot; which applies to all &quot;held in off 
	hand&quot; caster items, and not off-hand weapons.</li>
	<li>The Compare tab will now also show the percentage increase in the score 
	of the better item in addition to the score difference.</li>
	<li>Cloaks will no longer be counted as cloth items, so scales that have 
	&quot;items with this are unusable&quot; set for cloth armor will now get values for 
	cloaks.</li>
	<li>Fixed a bug where the item link window could have a green border when it 
	shouldn&#39;t.</li>
	<li>Fixed an error that could sometimes occur when adding off-hand items to 
	the Compare tab using keyboard shortcuts.</li>
	<li>Low-level items with elemental spell damage (&quot;of Fiery Wrath&quot; and so on) 
	will now be treated as if they had spell power, rather than having a 
	specific unique stat.</li>
</ul>
<h3>Version 1.5.1</h3>
<ul>
	<li>Added the Reforging Advisor, which suggests the way to modify an item 
	that will maximize its value when you&#39;re visiting an Arcane Reforger.<ul>
		<li>Be careful when reforging hit rating and expertise; if you adjust 
		your scales to reduce the value of those stats when you&#39;re at or near 
		the cap, Pawn will determine that the item&#39;s value would be maximized if 
		you reforged the hit or expertise into something else, which may take 
		you below the cap.</li>
	</ul>
	</li>
	<li>Cataclysm gem cuts are now available on the Gems tab, including many 
	that weren&#39;t available in beta.&nbsp; To update your scales to use the new 
	gems, just select them from the lists on the Gems tab.&nbsp; (This is a 
	per-scale setting.)</li>
	<li>The upgrade annotations on weapons will now show which weapon set (1H or 
	2H) the item is upgrading so it&#39;s more clear that, for example, some random 
	green dagger isn&#39;t better than Shadowmourne; it&#39;s just better than your 
	skinning knife.</li>
	<li>Prismatic sockets on relic items will now get a proper value.&nbsp; 
	(Pawn will treat them as red sockets, but since there are no socket bonuses, 
	it won&#39;t really matter—Pawn will assume that you will socket the best gem of any color when 
	calculating the value.)</li>
	<li>If any of the reward choices for a quest is a trinket, Pawn will now 
	never show the coins (highest vendor price) icon on any item for that quest 
	so you aren&#39;t as likely to accidentally take a useless item if there&#39;s a 
	nice trinket available.</li>
</ul>
<h3>Version 1.5</h3>
<ul>
	<li>Pawn now tells you when an item you&#39;re looking at is an upgrade to your 
	current best gear for a particular scale.<ul>
		<li>Pawn scans your equipped items and all of your Equipment Manager 
		sets to find your best items for each of your scales.</li>
		<li>Tooltips of items that are better than the best item of the same 
		type will get an upgrade icon and have an upgrade percentage listed.<ul>
			<li>Trinkets are ignored since they have special effects that Pawn 
			can&#39;t value that drastically affect their usefulness.</li>
			<li>For rings, items that are better than your <em>second</em>-best 
			ring will be shown as an upgrade.</li>
			<li>Items can be an upgrade for multiple scales simultaneously.&nbsp; 
			For example, if you had a &quot;healing throughput&quot; scale and a &quot;healing 
			regen&quot; scale, a nice new healing weapon might be better than your 
			current weapon for both of those scales.</li>
		</ul>
		</li>
		<li>You can easily compare items against your current best-in-slot items 
		using new buttons added to the Compare tab.</li>
		<li>Pawn currently assumes that you&#39;ll want to keep a two-hander around 
		as well as two one-handers, so upgrades for either set are 
		handled independently.&nbsp; This can create some odd situations; for 
		example, a shaman with no interest in two-handed weapons at all will see 
		most two-handed weapons as a potential upgrade.<ul>
			<li>If you want to avoid this, you can set the two-handed weapon 
			stats (&quot;Axe: 2H,&quot; &quot;Polearm,&quot; etc.) to Ignored on the Values tab for 
			your scale(s).&nbsp; You can&#39;t make changes to the built-in Wowhead 
			scales directly, so you&#39;d have to make a copy of the scale first, 
			hide the Wowhead one, and then modify your copy.&nbsp; I&#39;ll look 
			into ways of making this less stupid in future versions.</li>
		</ul>
		</li>
		<li>The new upgrade features can be turned off entirely from the Options 
		tab if you find them annoying.</li>
		<li>Added the Quest Upgrade Advisor, which adds an arrow icon next to quest 
	rewards that are upgrades for you, or if none of the rewards are good, adds 
	a coins icon next to the reward that will vendor for the most money.</li>
		<li>Added the Loot Upgrade Advisor, which adds a popup window next to 
		the roll window when an item drops that is an upgrade for you.</li>
	</ul>
	</li>
	<li>The default behavior has changed so that Pawn only modifies tooltips of 
	items that are upgrades.&nbsp; Existing Pawn users will probably want to 
	change the &quot;Show upgrades on tooltips&quot; option to &quot;Show scale values and upgrade %.&quot;</li>
	<li>Fixed a problem that appeared in patch 4.0.3 where haste and resilience 
	rating on items was not being recognized.</li>
	<li>Quest rewards shown on the world map will now have Pawn values shown on 
	them.</li>
	<li>&quot;Currently equipped&quot; tooltips attached to the item link window will now 
	have Pawn values shown on them.</li>
	<li>Added a new &quot;stat&quot; for all off-hand weapons.&nbsp; The Wowhead scales 
	for specs that can&#39;t use off-hand weapons have that stat ignored. </li>
	<li>Fixed a bug in Pawn&#39;s item score cache that was causing unnecessary 
	slowdowns when Pawn needed to calculate several values at once, such as when 
	hovering over the Pawn button on your character sheet, or when &quot;currently 
	equipped&quot; tooltips are visible.</li>
	<li>Scales can no longer mark the weapon speed &quot;stat&quot; as ignored.</li>
	<li>Updated the Wowhead scales to add a placeholder value for mastery 
	rating.</li>
	<li>Updated the value of spirit in the Wowhead shadow priest scale to the 
	levels of hit rating due to the Twisted Faith talent.</li>
</ul>
<h3>Older versions</h3>
<ul>
	<li>See the <a href="Version%20history.htm">version history</a> document for 
	information about older versions of Pawn.</li>
</ul>
	<h3>Future versions</h3>
<p>See the <a href="Version%20history.htm">version history</a> document for a 
list of some of the features I&#39;m considering for future versions of Pawn.</p>
<h2>The fine print</h2>
<p>© 2006-2011 Green Eclipse.&nbsp; This mod is released under the Creative Commons
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank">
Attribution-NonCommercial-NoDerivs 3.0</a> license.&nbsp; In short, this means 
that you can use it, copy it, and share it, but you can't sell it or distribute 
your own altered versions without permission.  By using the mod you agree to the terms of the license.  For more information, click the link.</p>

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